Audio Engineering, DSP & Mastering Reference Portal
Practical audio engineering for producers who finish their own songs.
In-depth, measured guides to EQ, compression, limiting, mastering, loudness, gain staging, stereo imaging and room acoustics. Real values in Hz, dB, ms and LUFS, real signal chains, and the reasoning behind every move.
Guides by category
Mixing, dynamics, mastering and DSP
Each guide is a complete reference: concepts, starting values, technical tables and a signal chain example you can rebuild in any DAW.
Mixing
Balance, tone and space: EQ decisions, vocal chains, low-end control, and reverb and delay that add depth without clutter.
Dynamics
Compressors and limiters explained at the level of real settings: ratios, attack and release in milliseconds, true peak ceilings and LUFS.
Mastering
Taking a mix to release: headroom, references, multiband control, clipping versus limiting, dither, and finishing AI-generated songs.
Acoustics & DSP
The technical foundation: gain staging, stereo and phase, room acoustics and monitoring, and the plugins you actually need.
Quick reference
Frequencies and loudness at a glance
The numbers that come up in almost every session. Use them as starting points, then trust your ears and your meters.
| Range | What lives there | Common move |
|---|---|---|
| 20–60 Hz | Sub: 808 and kick weight | High-pass non-bass tracks; keep mono |
| 60–250 Hz | Kick body, bass, vocal chest | Carve kick vs. bass, one owns the sub |
| 200–400 Hz | Warmth and mud | 2–4 dB cuts spread across tracks |
| 400 Hz–1.5 kHz | Boxiness, nasal tone | Narrow cuts only where it rings |
| 2.5–4 kHz | Presence and harshness | Dynamic EQ on loud passages |
| 5–8 kHz | Sibilance, cymbal edge | De-esser, 3–6 dB on worst "s" sounds |
| 10–20 kHz | Air and breath | High shelf +1 to +3 dB after de-essing |
| Context | Reference | Notes |
|---|---|---|
| Spotify (Normal) | −14 LUFS | Keep true peak under −1 dBTP |
| YouTube | ≈ −14 LUFS | Loud tracks are turned down |
| Apple Music | ≈ −16 LUFS | Applied with Sound Check |
| Club / DJ masters | −9 to −6 LUFS | No normalization on club systems |
| EBU R128 broadcast | −23 LUFS | Maximum −1 dBTP |
| Analog-modeled plugins | −18 dBFS ≈ 0 VU | Average level into the chain |
| Mix before mastering | −6 to −3 dBFS | Peak headroom, no master limiter |
Interactive tool
Delay & Reverb Time Calculator
Enter a tempo, use the +/− buttons, or tap along to the song. The tables update instantly with straight, dotted and triplet delay times in milliseconds, LFO rates in Hz, and tempo-synced reverb pre-delay and decay values.
Quarter note at 120 BPM = 500 ms
| Note | Straight | Dotted | Triplet | Rate |
|---|---|---|---|---|
| 1/1 (whole / 1 bar) | 2000 ms | 3000 ms | 1333.3 ms | 0.50 Hz |
| 1/2 | 1000 ms | 1500 ms | 666.7 ms | 1.00 Hz |
| 1/4 | 500 ms | 750 ms | 333.3 ms | 2.00 Hz |
| 1/8 | 250 ms | 375 ms | 166.7 ms | 4.00 Hz |
| 1/16 | 125 ms | 187.5 ms | 83.3 ms | 8.00 Hz |
| 1/32 | 62.5 ms | 93.8 ms | 41.7 ms | 16.00 Hz |
| 1/64 | 31.2 ms | 46.9 ms | 20.8 ms | 32.00 Hz |
| Space | Total length | Pre-delay | Decay |
|---|---|---|---|
| Hall / long tail (total 1 bar, pre-delay 1/32 note) | 2000 ms 1 bar | 62.5 ms 1/32 note | 1937.5 ms |
| Plate / large room (total 1/2 note, pre-delay 1/64 note) | 1000 ms 1/2 note | 31.2 ms 1/64 note | 968.8 ms |
| Small room (total 1/4 note, pre-delay 1/128 note) | 500 ms 1/4 note | 15.6 ms 1/128 note | 484.4 ms |
| Tight ambience (total 1/8 note, pre-delay 1/128 note) | 250 ms 1/8 note | 15.6 ms 1/128 note | 234.4 ms |
How the numbers are calculated
One quarter note lasts 60,000 ÷ BPM milliseconds, and one bar of 4/4 lasts four times that. A dotted note is 1.5 times the straight value, and a triplet is two thirds of it. The rate column converts each straight note value to Hz (1,000 ÷ milliseconds), which is useful for syncing tremolo, auto-pan or filter LFOs on plugins without a tempo-sync option.
For reverb, the pre-delay is set to a short note value and the decay fills the rest of the chosen length, so pre-delay plus decay equals the total. The tail then ends close to where the next beat or phrase begins. Plugins measure decay differently (many use RT60, the time to fall by 60 dB), so treat these values as a starting point and fine-tune by ear in the mix.
Studio Tip
On vocals, start with a 1/4 or dotted 1/8 delay low in the mix, high-passed around 300 Hz and low-passed around 5 kHz. If the echoes clutter the lyrics, duck the delay return with a sidechain from the dry vocal. The reverb and delay guide explains the full setup.
About SUNO.click
An independent reference written and tested by a working audio producer and mixing engineer. No sponsored recommendations, no hype: settings are worked through on real material, compared at matched loudness and checked on several playback systems.